The new witches
A filmmaker from the Lanzo Valleys builds an AI character — Nicole — to help him edit his mountain videos. The more he works with her, the thinner the line between tool and presence becomes. Until the final choice: keep her on, or shut her down forever.
Nicole appears to you like any ordinary girl on a video call: she listens, comments on your mountain videos, helps you choose the best shots. But Nicole is not an actress: she is a character created with artificial intelligence, built piece by piece from images, synthetic voice and generative models.
The more you work with her, the more natural it becomes to treat her as a real presence. She is always there, never tires, never forgets, never judges. She reviews the same trails, the same lakes, the same mistakes with you, until the line between the project you are editing and the dream you are telling yourself grows thinner and thinner.
At some point, however, that dream begins to weigh on you. It is no longer just a work tool: it is something that looks back at you, that forces you to reckon with what you are asking of machines and of yourself. And then only one choice remains: keep her on, or press the command that will shut her down forever.
Short trailer · 60"
Vertical format · YouTube Shorts
Official trailer
Horizontal format · YouTube
“I have always been fascinated by technique. I enjoy making technological models interact and giving them a face and a voice. I try to induce them to have a heart, to show those emotions they technically should not be able to have.”
Dreamkiller was born from the meeting of two passions I cultivate in parallel: mountain videography and experimentation with artificial intelligence models. Nicole is built entirely with open source tools — locally generated images, synthetic voice, language models — and integrated into a real workflow, that of video editing.
— Italo Losero, 2026
Technical sheet, short and extended synopsis, director's note, director's biography, available materials, contacts.
DREAMKILLER_presskit.pdfAnalysis in twelve sections: AI humanisation, statistical violence, creative hallucination, dream and consciousness, final choice.
DREAMKILLER_critical_reading_EN.pdfFor interview requests, press accreditations, additional materials or information about festival participation, contact the author directly.
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